Technical Audio Designer | June 2020 - Current
Audio Designer | July 2017 – June 2020
Project TBA, Technical Audio Designer, Pre-Production - Current
Minecraft Dungeons, Technical Audio Designer, DLC
Little Hope, Audio Designer, Pre-Production - Final
Man of Medan, Audio Designer, Pre-Production - Final
The Inpatient (VR), Audio Designer, Alpha - Final
Design audio assets from concept through completion as an SFX level lead on multiple levels
Implement audio assets for cinematic and scripted events using many methods in Unreal, Unity and Wwise
Technical Audio Design (Blueprints & Scripting) systems such as Volumetric Splines, ‘fake physics’, incidentals etc
Leading and improving the Foley pipeline, from improving the actor-mixer hierarchy to core Blueprint functions
Mentoring Junior Audio Designers in Unreal and Wwise workflows, both native and custom to the studio
Dialogue Design, Editing, Mastering and Implementation for Cinematics and Gameplay
Mixing SFX, Foley and Dialogue (to loudness standards) to maintain consistency throughout the projects
Preparing Foley and Dialogue Specs along with in-depth Character Profiles for outsource partners to work from
Recording On-Site and Location to contribute assets for custom sound libraries, from planning through to delivery
Develop new tech and features to improve and maintain existing pipelines
Optimize and Test new and existing audio pipelines and share results with team members
Integration Setup and Asset Management for new Unreal and Wwise projects
Foley Implementation of delivered assets from outsource partners
Outsourcing Preparation, Tests and Communication
Document and share knowledge of new tech and workflows for the benefit of current and future team members
Qualifications & Certifications
Wwise-101 Certification, 2016
BSc (Hons) Music Technology, 2013 - 2016, 2:1, Demontfort University (DMU)
Higher Diploma Bass Guitar, 2011 – 2012, 2:1, Academy of Contemporary Music (ACM)
Diploma Bass Guitar, 2007 – 2011, 2:1, Leicester College
Audio Design & Implementation
Technical Audio Design (Blueprints, Scripting)
Dialogue Editing, Mastering & Implementation
Mentoring Junior Audio Designers
Audio Optimization & Budgets
About & Interests
I am a skilled gamer across many genres, especially FPS games. I have been playing FPS games since 007 GoldenEye on the N64 but fell in love with the genre with the release of Halo: Combat Evolved.
I really enjoy recording my own content and creating redesigns to constantly improve my skills.
I am able to source my own gear - I have a 5channel SFX rig among others that I use a lot to build my own library.
I have a blog on my website where I do Game Audio / Optimisation tests, as I enjoy doing them.
I also have a full driver's license, and I drive my favourite car - a Honda Civic!
I love to work as part of a team, and enjoy winding down at the pub! Especially if Magic: The Gathering is involved!
Unreal Engine 4, Unity
JIRA, Task Tracking
- Self-Management & Autonomous